T-Mobile Joy TV Spot

This was a thirty second national sales spot for T-Mobile done at Mirada Studios.  The client wanted the motorcycle rider "Carly" to be riding down an environment made of phones.​

 Initially we tried placing particles linked with low resolution phones but the environment called for thousands. I was able to bake down all the phones to a single shader network placed on a single polygon with a mix or masks and normal maps.  All the phones except the three hero products are those shaders. 

Next we had to figure out how to get the design teams "card" flips inside the screens of the cellphone wall.  I made square sections of the wall of phones that the lighters could piece together to make the environment that would have a known UV space that I could link to in Nuke and do temp comps to give to the compositors.​

Finally was lighting the environment and product shots. Done in Maya and Nuke.


Disney Mirrors Commercial

Thirty second commercial for the new Fantasyland Park at Disney World done at Mirada Studios.

For the cabin shot I did final lighting.  For the end tag shot I did scene layout, some texturing of the trees, and lighting.  All the elements in the last shot are high resolution models used in other shots of the commercial.  With a quick turnaround we didn't have time to make low resolution models.  I ended up breaking the scene into five separate sections to make the scene more manageable and render friendly. Done in Maya.


Bolthouse Farms

High resolution models for ads and product website done for Art Machine.

Modeled products with sweat in Modo.  Rendered the products using a studio lighting setup, then delivered layered PSD files pre-composited together to the 2D artist.  They had complete control of swapping out labels and sweat on the bottles though the PSD file I setup.


Lord of the Rings Online Logo

​High resolution still render for Lord of the Rings Online: Riders of Rohan promotions.  Made for Art Machine.

​Re-built game logo in high resolution in Maya and gave layered PSD files to 2D artists for final touches.


Newegg Holiday Sale

High resolution models for holiday sale done for Art Machine.

Modeled eggs in Modo then lit them in studio lighting rig.  Delivered render passes to 2D artist so they had options of different glitter patterns on eggs.​


Prometheus Web Ad

​Prometheus Head Stature renders for web ads done for Art Machine

I was provided shots of the actual model on set to use as sculpting reference.  Modeled the base head in Modo then took it into ​Mudbox.  Bakes out displacement, normal, diffuse and specular maps then build shading network in Maya.  Composited in Nuke.